I read the article "When Presence-absence Becomes Pattern-randomness: Blast Theory's Can You See Me Now?" by Maria Chatzichristodoulou in our book Digital Visual Culture, I thought that the game Can You See Me Now sounded really interesting, but I had a hard time understanding if this is a real life game or a visual game. It appears to be real life, but I just cant understand how the whole thing works. It sounds interesting that you should somehow include people you have lost contact with and there are runners, but I guess besides that I dont understand the point of the game or how it works.
I did really enjoy the bit on the video games like Grand Theft Auto and The Sims (both of which I have played before, and still really love playing the sims). I think I liked Grand Theft Auto because I found it so ridiculous and hilarious. I remember when it came out I couldnt believe this game was actually being sold. And when I would play the Sims I remember my mom teasing me because she said I was essentially playing "house". So I found it interesting that even our text says that the Sims was "particularly popular with females"and referred to it as a "electronic doll's house" (Benthowska-Kafel, Cashen and Gardiner 95).
I think its interesting how people like to play games based on reality; what I mean is, something such as the sims was/is so popular, and some of the things sims do are based on what we do everyday from washing dishes to going to work. Who would have thought that a game such as that would be so fun and popular? Why isnt it as much fun to to the actual real life chores and other daily activities? Why is doing these activities on games so much better?
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